How to keep score at Last Card

Keep score for Last Card, and the other games of the Uno family, played with real cards. Tap whoever went out and write in what is left in everybody else’s hand, and the scorekeeper gives the winner the lot.

Players
2 to 10
What you need
A pack of these cards and this phone
How long
To 300 points

What it is for

Whoever empties their hand first scores what is left in everybody else’s: a number card at its face, a skip, a reverse or a draw two twenty, and a wild fifty. Adding up a table of hands is slow with a game waiting, and this keeps the totals.

It needs no account and no signal. The score is kept on this phone, so it survives the screen going dark between deals, and the page opens again where you left it.

Setting the table

  1. Write in everybody’s name in the order you sit, going the way the deal passes.
  2. Tap Deals beside whoever deals first, or press Pick a dealer and let the phone choose.
  3. Set the house rules your table plays, then press Start. The phone remembers the names and the rules for next time.

Any number from two to ten. Somebody who misses a round can be marked as sitting out.

After each deal

Tap the crown beside whoever went out, then count each other hand and write it in.

The winner’s own hand is empty, so there is nothing to write for them.

How the score is worked out

The winner of the round scores every other hand added together. Nobody else scores.

The first to the target wins. With One round chosen, a single round decides it.

The arithmetic is the code the Last Card tables in this app score with, so the scorekeeper and the game always agree.

House rules

Play to
Three hundred is a game of an evening. Five hundred is the long game the printed rules ask for.

Showing the rest of the table

Share board makes a link and a QR code. Everybody who opens it watches the board change as you save each deal, with no account on either side. With no signal it gives a link that carries the board inside it instead, which shows the score as it stood when the link was made.

Send a picture of the board draws the standings and every deal as an image for the family group, with the address in the corner. It needs no signal.

If you have to leave before the game ends, Hand over scoring shows a second code. Whoever scans it keeps score on their own phone from then on.

Who deals, and where to sit

Pick a dealer chooses who deals first, and from then on the scorekeeper says whose deal it is above every deal. Shuffle seats puts the names in a new order to sit in.

Both draw from the phone’s own random number generator, the one the dice roller uses, so every seat is equally likely.

This is a scorekeeper for a game played with real cards, so there is nothing to set up and nothing to sign in to.

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