How to keep score at 29
Keep score for 29 played with a real pack, two against two. After each deal say which side won the bid, how much it was, and how many points that side took, and the scorekeeper moves the target for the pair and keeps the game points.
- Players
- 4, in two partnerships
- What you need
- Thirty-two cards and this phone
- How long
- First side to six game points
What it is for
Every deal of 29 is one contract. The side that won the bid scores a game point for making it and loses one for falling short, and the first side to six wins, or the first down to minus six loses. The pair, the king and queen of trumps, moves the target four points, which is easy to forget when the cards are being counted.
It needs no account and no signal. The score is kept on this phone, so it survives the screen going dark between deals, and the page opens again where you left it.
Setting the table
- Write in the four names in the order you sit. Partners sit opposite, so the first and the third are one side and the second and the fourth the other.
- Tap Deals beside whoever deals first, or press Pick a dealer and let the phone choose.
- Set the house rules your table plays, then press Start. The phone remembers the names and the rules for next time.
Partners sit opposite. Write the names in the order you sit, and the first and third names are one side.
After each deal
When the deal is over, choose the side that won the bid and write in the bid and the card points that side took in its tricks: jacks 3, nines 2, aces and tens 1.
Say who showed the pair, if anybody did, and untick The trump was shown for a deal where it never was, which scores nothing.
How the score is worked out
The bidding side makes it by taking at least the target: the bid, four less if it showed the pair, four more if the other side did. Making it is a game point, falling short loses one.
Only the bidding side’s score moves. The first side to the target wins, and a side that falls to minus the target loses.
The arithmetic is the code the 29 tables in this app score with, so the scorekeeper and the game always agree.
House rules
- Game points to win
- Six is usual. Four is quick, eight long.
- Lowest bid
- Sixteen is usual. Some tables let the bidding open at fifteen.
- The pair (king and queen of trumps)
- On by default. Turn it off for a table that does not play the pair.
- A point for the last trick
- Off by default. On, the last trick is worth a point and twenty-nine points are in play.
- Double for under half
- Off by default. On, a side that takes less than half its bid loses two game points.
Who deals, and where to sit
Pick a dealer chooses who deals first, and from then on the scorekeeper says whose deal it is above every deal. Draw partners shuffles the names, and partners are whoever ends up opposite each other.
Both draw from the phone’s own random number generator, the one the dice roller uses, so every seat is equally likely.
This is a scorekeeper for a game played with real cards, so there is nothing to set up and nothing to sign in to.
