How to keep score at Gulam Chor

Keep count for Gulam Chor played with a real pack. Tap whoever was left holding the jack at the end of each deal, and the board shows who has been the chor least.

Players
3 to 8
What you need
A pack of cards and this phone
How long
As many deals as you like

What it is for

Gulam Chor has no points, only a loser each deal: whoever is left holding the odd jack is the chor. Over an evening, especially with children at the table, everybody wants to know who has been the chor most. This counts it.

It needs no account and no signal. The score is kept on this phone, so it survives the screen going dark between deals, and the page opens again where you left it.

Setting the table

  1. Write in everybody’s name in the order you sit, going the way the deal passes.
  2. Tap Deals beside whoever deals first, or press Pick a dealer and let the phone choose.
  3. Set the house rules your table plays, then press Start. The phone remembers the names and the rules for next time.

Three to eight players. Anybody who sits a deal out can be marked as sitting out.

After each deal

When the last pair is thrown, tap the crown beside whoever is left holding the jack.

Nothing else to write.

How the score is worked out

The chor of each deal goes down one. Everybody else stays where they are.

The best total is the one nearest nought: the player who has been the chor least.

The arithmetic is the code the Gulam Chor tables in this app score with, so the scorekeeper and the game always agree.

House rules

Deals in a game
No set end, or a number for a game with an end.

Showing the rest of the table

Share board makes a link and a QR code. Everybody who opens it watches the board change as you save each deal, with no account on either side. With no signal it gives a link that carries the board inside it instead, which shows the score as it stood when the link was made.

Send a picture of the board draws the standings and every deal as an image for the family group, with the address in the corner. It needs no signal.

If you have to leave before the game ends, Hand over scoring shows a second code. Whoever scans it keeps score on their own phone from then on.

Who deals, and where to sit

Pick a dealer chooses who deals first, and from then on the scorekeeper says whose deal it is above every deal. Shuffle seats puts the names in a new order to sit in.

Both draw from the phone’s own random number generator, the one the dice roller uses, so every seat is equally likely.

This is a scorekeeper for a game played with real cards, so there is nothing to set up and nothing to sign in to.

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