How to play the GK Quiz

Two players, the same questions, four options each. Whoever knows more wins, and a guess costs you.

Players
2
What you need
Nothing but a phone. Over four hundred questions in English and Nepali
How long
A race of ten questions takes a minute and twenty seconds

What the GK Quiz is

The GK Quiz is general knowledge, sāmānya gyān, played head to head. Both players get the same questions in the same order, each with four options, and one of them is right.

There are two ways to play. The race gives each of you the same list and a clock of your own. The buzzer puts one question up for both of you at once, and the first right answer takes it.

The questions are about Nepal, its land, its past and its festivals, about science, about the world, and about sport. Every one is in English and in Nepali, and you play in the language the app is in.

Which is the longestriver in Nepal?AKarnaliBKoshiCGandakiDBagmati
The card: the question, and four options to choose from.

The race

A race is the way to play against the bot or a friend online.

  1. The card counts in, three, two, one, and your clock starts.
  2. A question goes up. Tap an option on the card, or its letter under the card. Skip it if you do not know.
  3. The card shows straight away whether you were right, and which option was. Then the next question comes up.
  4. When both of you have answered the last question or run out of time, the one with more points wins.

Each of you works down the list at your own pace, so neither waits for the other. Online, your own clock starts when your phone has counted in, so a slow connection costs you nothing.

The buzzer

The buzzer is for two people and one phone, or for you and the bot. Lay the phone flat between you. Each of you has half the screen and four keys of your own, and the top half is turned round to face the person across from you.

One question goes up on both halves. The first right answer takes it. A wrong answer costs a point and puts that player out of the question, and their option is crossed out for the other one, who may still answer or pass.

The first to the target wins, seven points unless you choose otherwise. The buzzer is not played online, because a close answer would go to whoever has the faster connection rather than whoever knew it first.

ABCDABCD
One phone between two people. A wrong answer crosses its option out on both halves.

Answering, and what it is worth

Tap the option you think is right. It counts the moment you tap it, and there is no taking it back. Your choice lights up red if it was wrong, and the right one lights up green either way.

Which is the longestriver in Nepal?AKarnaliBKoshiCGandakiDBagmati
A wrong answer: the option chosen in red, and the right one in green.

A right answer is a point. A wrong answer takes a point away. Skipping, or passing at the buzzer, is worth nothing either way.

A right answer+1A wrong answer−1A skip or a pass0
What each answer is worth.

So a blind guess among four loses you half a point on average, and a guess between two you are torn over breaks even. Answer what you know, and skip what you do not. A score can go below nought.

The questions

There are over four hundred, in four kinds:

  • Nepal: its mountains, rivers, lakes, districts and seven provinces, its history from the Licchavis to the republic, its festivals, food, music and national symbols.
  • Science: the body, plants and animals, the planets, light and sound, units, elements and numbers.
  • The world: oceans and continents, capitals and money, famous places, and dates from history that everybody learns.
  • Sport: the rules of the games Nepal plays, Sagarmatha's climbers, the Olympics and the World Cups, and Nepal's own grounds.

Each question is easy, medium or hard. On the game page you choose a level and a kind, or everything. If a kind runs short of questions at the level you chose, the nearest level fills in.

Only facts that are settled are asked: no question about who holds an office today, or a record that will be broken. If you think a question is wrong, send it to us as feedback, and it will be taken out and put right.

Who wins

In a race, whoever has more points when both are done wins. Level on points, the one who used less of their clock wins. Level on both is a draw.

Each of you has eight seconds for every question on the list, counted together: ten questions are a minute and twenty seconds, and you can spend them as you like. Finishing early is fine, and the time you save wins a tie.

At the buzzer the first to the target wins. If the list runs out first, the most points wins. Online, a player who leaves and does not come back loses the race to the one who stayed.

Playing here

The card in the middle shows the question and its four options, both scores and the clock. The rule under the scores shortens as your time runs, and it turns red for the last ten seconds.

The four keys at the foot of the screen carry the options' letters, A, B, C and D in English and क, ख, ग and घ in Nepali, with Skip under them. On a computer, 1 to 4 or A to D answer and S skips.

When a game ends, the sheet shows how you did at each kind of question and lists the ones you missed with their right answers.

Watch mode sets two bots playing each other.

Doing better

  • Read all four options before you tap. Two of them are often easy to rule out.
  • Skip when you are down to three you cannot tell apart. Guessing among three loses a third of a point on average.
  • Guess when you are down to two and lean towards one. That is worth more than a skip.
  • Read the answers to the ones you missed at the end of each game. The same questions come round again.

Settings

Everything on the game page, before you press Play.

SettingStandardWhat it changes
Who is playingAgainst the botAgainst the bot is a race or a buzzer game with the bot. On this phone seats two people, one at each end of the phone, at the buzzer. Online is a race with a friend on their own phone. Watch the bots sets two bots playing each other.
GameA raceA race against the clock, or the buzzer, where the first right answer takes each question. Online is always the race, and two people on one phone always play the buzzer.
Race length10 questionsHow many questions a race has: 10, 15 or 20, with eight seconds each on the clock.
Buzzer targetFirst to 7How many points win at the buzzer: 5, 7 or 10.
BotWell readHow much the bot knows and how fast it answers. A Beginner knows the easy questions and takes its time, a Champion knows most of the hard ones and is quick.
Questions aboutEverythingNepal, science, the world, sport, or all four mixed.
QuestionsMediumHow hard the questions are: easy, medium or hard.

Words

Race
The way to play where each player gets the same list and a clock of their own, and the most points wins.
Buzzer
The way to play where one question goes up for both, and the first right answer takes it.
Card
The card on the table with the question, its four options, the scores and the clock on it.
Skip or pass
Leaving a question unanswered. It costs no points, only the time.
Crossed out
At the buzzer, an option somebody chose wrongly. Nobody may choose it again for that question.
Sāmānya gyān
General knowledge, as Nepal's schools, quiz shows and Lok Sewa papers call it.

Every rule on this page is the one the app plays by. Change any of them on the game's own page before you start.

Nepali Gamesनेपाली खेलहरू