How to play tic-tac-toe

Two players, nine squares, an X and an O. Take turns putting your mark down, and the first to make a line of three wins. In Nepal it is katakut, the game played in the back of a school exercise book.

Between two players who see every threat, nearly every game is a draw. So a match here is several games, and the first move goes back and forth so neither player keeps the edge of going first.

Players
2
What you need
Nine squares and two marks, X and O
How long
A game takes under a minute

What tic-tac-toe is

Tic-tac-toe is a game for two on a board three squares wide and three deep. One player puts down X and the other O, one mark a turn, until somebody has three of their own in a straight line.

A line can run across, down, or from corner to corner, so the board has eight lines in all. If every square fills and nobody has a line, the game is a draw.

X has made a line from corner to corner, and the game is over.

The board

  1. Draw two lines across and two lines down to make nine squares. Here the squares are cut into a wooden plank.
  2. One player is X and the other is O. You choose your mark on the game page and keep it for the whole match.
  3. X makes the first move of the first game. After that, the first move goes back and forth between you.
Nine empty squares. Every game starts here.

Taking a turn

On your turn, put one mark on any empty square. That is the whole move. A mark never moves once it is down, and nothing is ever taken off the board.

Before you play, look for two things. Can you finish a line of your own? Then do it, because that wins. Does your opponent have two in a line with the third square empty? Then put your mark on that square, or they win on their next turn.

X has two along the top. O has to take the corner, or X wins.

On the screen, every square you may play shows a small dot. Tap one and your mark drops in. The mark your opponent put down last is ringed, so you can see what they did.

The fork

A block stops one line. So the way to win is to make two threats with a single move: two lines, each with one square missing. Your opponent can fill only one of those squares, and you take the other.

That is a fork, and every win between two people who block properly comes from one. Forks start in the corners, because a corner sits on three lines and an edge square on only two.

The other half of the game is seeing a fork coming and stopping it a move early, usually with a threat of your own that your opponent has to answer.

X has made two lines at once. O can block one of them, and X finishes the other.

How a game ends

A game ends the moment somebody makes a line of three. The winning line is struck through so both players can see it.

If the ninth square fills and nobody has a line, the game is a draw. When both players are careful, every game ends like this. That is how the game is made, and it is why a match here is several games.

Every square is full and nobody has a line. The game is a draw.

A match

A match is one, three or five games, chosen on the game page. Five is the usual setting: a game takes under a minute, and one game between careful players settles very little.

Each player keeps their mark for the whole match while the first move goes back and forth. X opens the first game, O the second, X the third. Going first is the only edge this game has, and this shares it out.

Every game of the match is played, and whoever wins more of them wins the match. A drawn game counts for nobody, and a match that ends level is a draw.

Some tables play it the other way: whoever lost the last game opens the next one. That is a setting on the game page.

Playing better

  • Start in a corner. Your opponent has one good reply, the middle, and every other reply loses to a fork.
  • If your opponent starts in a corner, take the middle. If they start in the middle, take a corner.
  • When you hold the middle and your opponent holds two opposite corners, play an edge square. A corner there lets them fork you.
  • Block before you build. A line of your own is no use if theirs is finished first.

Settings

Everything on the game page, before you press Play.

SettingStandardWhat it changes
Who is playingWith botsWith bots sets you against a bot. On this phone seats two people, who pass the phone between turns or leave it lying flat between them. Friends online plays over a link. Watch the bots, the link under the button, sets two bots against each other.
Your markXThe mark you play for the whole match. X opens the first game. On this phone it is the first player's mark.
Games5One, three or five games. Every game of the match is played, even once one player can no longer be caught.
DifficultyMediumEasy takes a win when it sees one but misses a block about half the time. Medium always blocks and never plans a fork. Hard never loses.
Who opens the next gameEach in turnEach in turn shares the first move out over the match. Whoever lost is the playground rule: the loser opens the next game, and after a draw the turn goes on as usual.

The words

Katakut (काटाकुट)
What tic-tac-toe is called in Nepal. In Britain it is noughts and crosses.
X
The cross. It opens the first game of a match.
O
The ring. It opens the second game.
Line
Three squares in a row, a column or a diagonal. The board has eight.
Fork
One move that makes two lines at once, each one square short. Only one of them can be blocked.
Draw (बराबरी)
A full board with no line. Between two careful players, the usual result.

Every rule on this page is the one the app plays by. Change any of them on the game's own page before you start.