Privacy policy
What Nepali Games keeps about you, why it keeps it, who else handles it, and how to have it removed.
It covers this website and the apps for Android and Windows, called Nepali Games on the Microsoft Store and Nepali Games: Callbreak & Ludo on Google Play.
Last changed on 21 October 2026.
In short
- You can play without telling us anything. The first time you finish a game or go online, the app makes an anonymous account, so your results and coins have somewhere to live.
- Signing in is up to you. If you do, we keep the email address or the Google account you used.
- There are no ads and no tracking, and the site sets no cookies. If something in the app breaks, it tells us what broke, without saying whose phone it was on. Nothing about you is sold or shared for marketing.
- You can delete your account whenever you like, at nepali.games/account.
What we keep, and why
- Your account: a random id, the name and face you pick for the table, and when the account was made and last used. This is what makes your games and coins yours, and it is what the other players at a table see.
- If you sign in: your email address, or your Google account's id, name and email address. This lets you use the same account on another phone. We never see a password.
- Your games: the result of each game you finish, your scores, and who you played with at online tables. Your results are made from this, and so is the played before mark in the online list. We also add everybody's games up, to see how many people play each day, which games they play and whether they come back. Those totals name nobody.
- Where you first came from: the first time this device opens the site, it notes what brought it here, such as a link we posted with a tag on it, or the name of a search engine or another site (never what you searched for). If this device later makes an account, that note is kept with the account. We also count first visits by where they came from, as one number a day for each, with nothing that identifies a device or a person.
- Your coins: every coin you are given, win, stake or spend, one row at a time, so the balance can always be checked.
- Settings kept with your account: who may invite you to a table, who may send you friend requests, whether you can be found by username and seen online, which notifications you want, and which hand you hold the phone in.
- If you sign in and use friends: the username you choose, who your friends are, the friend requests you send and receive, and the invites to a table you send and receive. Your username is public. Anybody can find you by it unless you turn that off, and anybody with the link to your profile sees your face, name and username, so they can add you.
- Your profile: who may see your games (everybody, friends only, or only you), and whether search engines may show it, which is off unless you turn it on. Once a search engine has shown your profile, turning that off takes it out of search results over a few weeks, but copies that search engines or other sites have already made may stay.
- Your games, move by move, so they can be watched again: an online game as the table played it, and a game against the computer as your phone sends it with the result. Who else may watch one is up to the profile settings of the people who played it, since an online game belongs to everybody at the table.
- If you turn notifications on: the address your browser's push service gave this device, the key each notification is encrypted to, and the language to write it in. It is used only to tell you about an invite or your turn at a table, and it goes when you turn notifications off or delete your account.
- Online tables: while a table is played, its seats, cards and moves are kept so that everybody at it sees the same game. Quick chat sends one phrase from a fixed list, never text you type.
- Voice at a table: if the host turns voice on and you choose to talk, the sound of your microphone goes straight to the other phones at that table, or through a relay that passes it on still encrypted when two phones cannot reach each other directly. Your browser asks before the microphone is used, and only once you choose Talk. Nothing you say is recorded or kept, by us or by the relay. The table knows only who is in voice while it lasts, and your account notes whether reports from other players or the people who run the game have stopped it talking.
- If you report or block somebody: who it was, the reason you picked, and the name they had at the time. Reports are read by the people who run the game, and nobody is told who reported them. Nobody is told they were blocked either.
- Live scoreboards from the Marriage Points Calculator: the names and scores you type in, for anybody who has the link. A scoreboard is removed when you stop sharing it, or three days after it last changed.
- Error reports: when part of the app breaks, it sends us what went wrong so we can fix it. That is the error message and the place in the app's code it came from, the kind of page it happened on (a game's table, for instance), which version of the app it was, whether it was the Android app, an installed web app or a browser, and the browser's family, such as Chrome or Safari. A report holds no account, no name, nothing you typed and no more of the page's address than its kind, so it cannot be traced to you.
- If you send us feedback: what you write, what it is about (a problem, a rule, an idea or a game you want), which game, the house rules you had set, the version of the app and the kind of device, and, if you leave it ticked at a table, the moves of that game so far. It is kept with your account so our answer can reach you. Only the people who run the game read it, and nothing you write is ever shown to another player.
What stays on your phone
Your language, theme and sound settings, games against the computer you have not finished, results waiting to be sent, and the note of where this device first came from are kept in your browser's storage on your own device. Only the results, with the moves of each game against the computer, that note, and any feedback you send leave it, as described above. Clearing your browser's data for nepali.games removes all of it.
Who else handles it
- Cloudflare hosts the site and the database. Like any web host it sees the internet address each request comes from, and keeps short-lived logs of requests to run and protect the service.
- Google, if you sign in with Google. You sign in on Google's own page, and Google tells us which account it was.
- Resend, if you sign in by email. It is given your email address to deliver the sign-in code.
- The push service of your browser or phone, if you turn notifications on: Google's for Chrome and Android, Apple's for an iPhone, Mozilla's for Firefox. It carries each notification to your device, encrypted so that it cannot read it.
- The relay for voice, when two phones at a table cannot reach each other directly: Cloudflare's. It passes the sound on encrypted from one phone to the other, so it cannot listen to it, and it keeps none of it.
Nobody else. We do not sell, rent or trade anything about you, and nothing here is used for advertising.
How long it is kept
- Your account and everything in it: until you delete it.
- An account with nothing in it (no game, no coins, no sign-in): removed after a week without a visit.
- A sign-in code, or a sign-in you did not finish: a few minutes.
- An online table nobody comes back to: it settles itself after a day, and every stake on it goes back.
- Anything said on voice: never kept. A stop on talking that reports made: a month from the report that made it.
- A slow table: it settles itself after a week without a move.
- A device's notification address: until you turn notifications off or delete your account, or the push service says the device has gone.
- A friend request: 30 days, answered or not. An invite to a table: a day, or a week at a slow table. Your friends, your games and their replays: until you delete your account. A username you give up: held for you for 30 days, and for nobody for 90 days after your account is deleted, so that nobody can take it at once.
- A report or a block: for as long as both accounts exist, so that a name changed back after a report cannot quietly return.
- A live scoreboard: until you stop sharing it, and never more than three days after its last change.
- An error report: until 30 days after that fault was last reported.
- Feedback: until a year after we close it, and the moves of a game sent with it for 90 days. All of it goes sooner if you delete your account.
Deleting your account
Delete it at nepali.games/account, which is also Settings in the menu under your face at the top of every page. If you no longer have the phone you played on, sign in on that page with the same email or Google account first.
- What goes: your name and face, your email or Google account, your username, your friends and your friend requests and invites, your coins, the note of where you first came from, the players you blocked and the reports made by you or about you, the feedback you sent us and our answers, and your name at every table you sat at. Every device is signed out.
- What stays: your past games and coin movements, with nothing left that names you, because other players' results depend on them.
- One thing is kept: a scrambled mark that your email or Google account has already had the coins that come with signing in, so an account made with it again starts without them.
- A table you were sitting at when you deleted your account keeps your name until that table finishes or is abandoned.
- Error reports are not tied to any account, so there is nothing of yours in them to delete.
Children
Nepali Games is for players aged 13 and over, because some tables are played for stakes of coins. Nothing here asks for an age, and nobody has to give personal details to play. A parent can delete a child's account from the child's device, or write to us and we will delete it.
Questions and requests
To ask what we hold about you, to have it corrected, or to have it deleted, write to the address below. privacy@nepali.games
The servers are Cloudflare's, and your data may be kept in data centres outside Nepal.
If this policy changes, the date at the top of the page changes with it.